Core Rulebook | Spells | Shocking Grasp

Shocking Grasp

School: evocation [] (electricity)
Domain:
Level: Arcanist: 1; Bloodrager: 1; Elementalist Wizard: 1; Magus: 1; Sorcerer: 1; Wizard: 1
Components: V, S
Casting time: 1 standard action
Range: touch
Duration: instantaneous
Saving Throws: none
Spell Resistance: yes
Target: creature or object touched

Description: Touch delivers 1d6/level electricity damage (max 5d6).

Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).